Awesome. I was going to suggest trying to keep him less than or equal to 64 pixels high and this dimension looks great (in my opinion) so that works out perfectly.
Cant wait to see what this looks like post-lighting effects. :D
I know that you're doing this as a practice and as a style test whatever, but the only thing I have to feedback is that the ceiling for the ground floor would possibly be a little too high? unless that's what you're going for, a more 'natural' height for the floor would be just about where the window ends, anything larger then that and we're in ballroom territory, which i figure probably wouldn't suit what looks like a pawn/weaponry shop?
That's finicky and lame. I think that couple of months I spent measuring everything may have broke something inside of me.
I don't mean to be awkward but in terms of composition I think it looked better before the windows were lowered. Do you think high up windows really matter? I did not notice it, nor did it look weird to me. That said I'm not an artist, and I've had very little sleep, also my brain's gone numb after hours of obsessively trying to understand the question on that maths homework thing - so I wouldn't take what I say very seriously right now...
No, I agree with you, obviously that's the kind of thing I look at, in environments? I walk past a shop and I wonder what's inside of it and if it was built to be that thing or if it used to be something else. This creates about a 1,000 times more work then is necessary and I encourage being challenged.
I prefer it now, for what it's worth! (though the way the sign is placed right now does look a little awkward in it's placing- I think it's that the lines are all too parallel, and since they've been placed closer together it's more obvious? it's taking away it's depth. I'm not sure how you'd fix that- giving it the appearance of more thickness may help? I'd say make it falling off a little but that'd be hokey and maybe Frank is a professional that wants their sign in order).
This is lovely, and it's exciting. I am excited to think of what sort of civilization basis it's futuristic buildings on Roman/Greek type design. FUTURISTIC ROMAN TYPE DESIGN
NO I LIKE THAT SET UP and I am always up for togas
I like the thought of being able to go from a lovely, clean, grand city centre with to the run down (but still stylised) outskirts. And I want it to look a little different to every other futuristic city setting.
Nobody wants THAT. What are the pitfalls to avoid, though? Too much grey/monotone?
Yeah, I see that too! as you go further out there's more sheet-metal and thrown together buildings crammed inbetween unmaintained Romanesque halls. Official buildings would be built to be impressive but old and tired. Half-finished building/repair work long abandoned.
The working classes could wear short toga's because they are more practical and definitely not because butts. WHATEVER WE SAY WITH THIS IT WILL NEVER BE AS BAD AS THE ACTUAL ROMANS who had to do an actual law because SASSY DUDES were wearing see-through cloth because they were mad they had to wear long togas
I think this is looking really good!
ReplyDeleteWhat are the characters dimensions?
Also are those bollards going to be on the foreground layer? Just thinking about overlapping and collision during the animation and how it'd work.
ReplyDeleteThe bollards are on the foreground layer. I'm going to move them down to give more room on the pavement, I think.
ReplyDeleteThe character dimensions are 16 x 54px but it 's just a scribble.
Awesome. I was going to suggest trying to keep him less than or equal to 64 pixels high and this dimension looks great (in my opinion) so that works out perfectly.
ReplyDeleteCant wait to see what this looks like post-lighting effects. :D
I like it heartily.
ReplyDeleteI know that you're doing this as a practice and as a style test whatever, but the only thing I have to feedback is that the ceiling for the ground floor would possibly be a little too high? unless that's what you're going for, a more 'natural' height for the floor would be just about where the window ends, anything larger then that and we're in ballroom territory, which i figure probably wouldn't suit what looks like a pawn/weaponry shop?
That's finicky and lame. I think that couple of months I spent measuring everything may have broke something inside of me.
That is a GOOD POINT.
ReplyDeleteUpdate: http://dl.dropbox.com/u/15699451/backgroundtest2.png
I don't mean to be awkward but in terms of composition I think it looked better before the windows were lowered. Do you think high up windows really matter? I did not notice it, nor did it look weird to me. That said I'm not an artist, and I've had very little sleep, also my brain's gone numb after hours of obsessively trying to understand the question on that maths homework thing - so I wouldn't take what I say very seriously right now...
Deletefight, fight! :P
DeleteNo, I agree with you, obviously that's the kind of thing I look at, in environments? I walk past a shop and I wonder what's inside of it and if it was built to be that thing or if it used to be something else. This creates about a 1,000 times more work then is necessary and I encourage being challenged.
I prefer it now, for what it's worth! (though the way the sign is placed right now does look a little awkward in it's placing- I think it's that the lines are all too parallel, and since they've been placed closer together it's more obvious? it's taking away it's depth. I'm not sure how you'd fix that- giving it the appearance of more thickness may help? I'd say make it falling off a little but that'd be hokey and maybe Frank is a professional that wants their sign in order).
This is lovely, and it's exciting. I am excited to think of what sort of civilization basis it's futuristic buildings on Roman/Greek type design. FUTURISTIC ROMAN TYPE DESIGN
DOES THIS MEAN FASHION CAN BE TOGA/ROBE INSPIRED
oh guys
Deletethe romans with the
with the fascist state and the class set-up
oh guys
is this hokey, tell me if it's hokey, PROMISE ME
NO I LIKE THAT SET UP and I am always up for togas
ReplyDeleteI like the thought of being able to go from a lovely, clean, grand city centre with to the run down (but still stylised) outskirts. And I want it to look a little different to every other futuristic city setting.
Nobody wants THAT. What are the pitfalls to avoid, though? Too much grey/monotone?
DeleteYeah, I see that too! as you go further out there's more sheet-metal and thrown together buildings crammed inbetween unmaintained Romanesque halls. Official buildings would be built to be impressive but old and tired. Half-finished building/repair work long abandoned.
The working classes could wear short toga's because they are more practical and definitely not because butts. WHATEVER WE SAY WITH THIS IT WILL NEVER BE AS BAD AS THE ACTUAL ROMANS who had to do an actual law because SASSY DUDES were wearing see-through cloth because they were mad they had to wear long togas
I think we can avoid the monotone by sprucing up the environments with posters/graffiti/debris/plant life etc.
ReplyDeleteI'd love it if togas were a regular option amongst other futuristic outfits. No one mentions them, sometimes people just feel like wearing them!
yeah! i wasn't saying your piece was monotone- it's unfinished, i just wandered if you had any idea of what you wanted to AVOID more then anything.
Delete